hs-3Dgraphics

=**3D Graphics**=
 * Subject specific Standards and Benchmarks**


 * **Standard 1: Demonstrate a sound understanding of basic operations and concepts of technology systems** ||
 * Students will demonstrate understanding of core concepts of computer graphics and stages of production of computer graphics. ||
 * Students will demonstrate the necessary skills to navigate the 3D software interface menus and tools. ||
 * Students will demonstrate skills necessary to create basic 3D polygons. ||
 * Students will demonstrate skills necessary to create basic 3D NURBS. ||
 * Students will demonstrate skills necessary to create basic shading and texturing for 3D surfaces. ||
 * **Standard 2: Understand the social, ethical, and human issues related to technology** ||
 * Students will demonstrate understanding of current Copyright laws for Intellectual property. ||
 * Students will discuss the ethical issues of online graphics and media and proper use with in original works. ||
 * Students will discuss the ethical and social issues of online publishing. ||
 * **Standard 3: Demonstrate use of technology tools to enhance learning, increase productivity, and promote creativity** ||
 * Students will create a variety of objects and graphics using the NURBS tools and interfaces. ||
 * Students will create a variety of objects and graphics using Polygon tools and interfaces. ||
 * Students will apply textures and shading to models. ||
 * Students will create basic keyframe animations. ||
 * Students will demonstrate use of skeletons and kinematics as applied to basic animation. ||
 * Students will demonstrate basic lighting concepts used in animation and modeling. ||
 * Students will demonstrate skills necessary for rendering models and animations. ||
 * **Standard 4: Demonstrate competence in the use of technology communications tools** ||
 * Students will create, update and maintain a virtual gallery wikispace ||
 * **Standard 5: Demonstrate competence in the use of technology research tools** ||
 * Student will use the internet and online library resources to identify careers related to the animation and the media industry. ||
 * Students will search for 3D internet galleries. ||
 * Students will analyze and discuss other 3D art and animations. ||
 * Students will compare and contrast other 3d software packages. ||
 * **Standard 6: Demonstrate competence in the use of technology in problem-solving and decision-making** ||
 * 6.1Describe integration of two or more information and communication technology tools and resources to collaborate with peers, community members, experts, and others to solve a problem and present results, or to present an informed rationale for a decision. ||
 * 6.2Integrate information and communication technology to analyze a real-world problem, design and implement procedures to monitor information, set timelines, and evaluate progress toward the solution of a real-world problem. ||
 * Students will analyze and discuss other 3D art and animations. ||
 * Students will compare and contrast other 3d software packages. ||
 * **Standard 6: Demonstrate competence in the use of technology in problem-solving and decision-making** ||
 * 6.1Describe integration of two or more information and communication technology tools and resources to collaborate with peers, community members, experts, and others to solve a problem and present results, or to present an informed rationale for a decision. ||
 * 6.2Integrate information and communication technology to analyze a real-world problem, design and implement procedures to monitor information, set timelines, and evaluate progress toward the solution of a real-world problem. ||
 * 6.2Integrate information and communication technology to analyze a real-world problem, design and implement procedures to monitor information, set timelines, and evaluate progress toward the solution of a real-world problem. ||